So I would greatly advise every artist to upload their work and show it to others.” Much of the inspiration for Okada’s own creature work comes from browsing ArtStation and looking at the work of other artists.įor those finding their feet in the world of digital sculpting, Okada has some sage advice drawn from his own experience: “Practise non-stop and find your own wild and beautiful style in your own work.” He also urges budding digital sculptors to experience the feeling of sculpting clay with your hands, adding that it’s a very important exercise. It doesn’t matter whether you are in Japan or any other country in the world, word will spread. When it comes to forming a career in digital sculpting, Okada praises the power of social media: “Nowadays, you can get your artwork easily noticed through social media. Keita Okada’s sculpts have won him numerous awards from the likes of 3dtotal and ZBrushCentral (Image credit: Keita Okada) “The models we create are used not just for movies, but also for concept modelling, art, video games and much more,” he adds. ![]() Okada’s company, Villard, sculpts various kinds of concept models and art at an efficient rate, with creature production being their main focus and greatest strength. ![]() Much like Béres and Vlasov, Okada favours using ZBrush in his sculpts: “I mainly use ZBrush, but I don’t usually use the more complicated features.” Okada favours Autodesk’s sculpting software because it allows him to produce and project more realistic details, such as carving or engraving on his clay models. When asked how he developed such an individualistic and recognisable style, Okada assures us that he simply kept practising, creating countless models until he developed a style that he could easily work with. “Instead of using DCC tools, I decided to look for a more efficient way to create realistic creatures,” he adds, discussing how he got started in digital sculpting.Ī look through Okada’s impressive portfolio reveals a unique style and talent for intricately detailed, compelling creatures. Okada has a wealth of experience in creature creation, he has won numerous awards for his work and lent his talents to the video game industry. “I’ve loved creatures for a long time,” says digital sculptor and CEO of Villard, Keita Okada. ‘The Song of Tiger and Dragon’ by Keita Okada was createdĪs a resin bust (Image credit: Keita Okada) Vlasov outlines five things that are essential for any digital sculptor: “A PC, ZBrush, a standard brush, steady hands and a clear mind.”įinally, Vlasov imparts some wisdom for those that are new to the world of digital sculpting: “Be patient, do not rush, it will take time to get a result in any case.” He also has some advice for honing the fundamental skills of sculpting: “Learn anatomy and, perhaps even more importantly, strive to feel the forms of what you’re sculpting.” Improve your 3D sculpting efficiency Get the right toolsĭespite having his own unique style, Vlasov insists that he doesn’t employ any unusual or notable techniques in his sculpts he uses slightly tuned standard brushes for all his imagery, with no tricks. “Instead I go and play video games, watch something, go outside and try to relax.” Vlasov asserts that it’s important to change up your activity for a while, just to take a break from CG. When this creative block strikes he accepts it with calmness and waits for it to pass, “I know that if I can’t do it today I will do it tomorrow,” he adds. “It helps create imagery in my mind.”Įven for a creative soul like Vlasov, there will come a time when inspiration alludes him and motivation is hard to find. “Music is a deep sea of ideas,” he explains. ![]() I know that if I can’t do it today I will do it tomorrow Rodion Vlasovĭespite his laid-back approach to sculpting, Vlasov makes sure to surround himself with inspiration: “I use reference images to help me find the right mood, I search for images based on my idea.” Vlasov also listens to music as he works, preferably dark ambient soundscapes. ![]() “I just let my hands sculpt while I keep the idea in mind,” he answers when asked how he achieves his unique visual style. Vlasov’s work demonstrates a unique style and a penchant for striking and memorable characters. Imagine a little 13-year-old boy, who lives in a village, using the internet to communicate with artists from all over the world.” I had a ton of motivation to become the best in 3D.” Vlasov found this inspiration in forums such as ZBrushCentral and the artists that populated them, posting their work, WIPs and sketches. It’s a time that Vlasov looks back on with great fondness: “Back then I was a child with big ambitions and aspirations. “I began learning ZBrush towards the end of 2007,” he explains. Rodion Vlasov is a 3D character artist based in Russia, with six years of industry experience under his belt. ‘Border Patrol’ by Rodion Vlasov, based on a concept by freelance illustrator Viktor Titov (Image credit: Rodion Vlasov)
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