Maps an array of extension resources to an array of URLs and/or extension IDs that can access those resources. Android Loading Bitmaps Effectively Load the Image from Resource from Android Device. This property is an array of objects that declares resource access rules. Here are some examples of how input paths translate to resource paths after import: Android density qualifier: hdpi Input path: /UserFolder/icon1/hdpi/icon. Use the web_accessible_resources manifest property to declare which resources are exposed and to Only pages or scripts loaded from an extension's originĬan access that extension's resources. var imageStream await FileSystem.OpenAppPackageFileAsync (resourceName + '. All asset names and paths in Unity use forward slashes, so using backslashes in the path will. Note that the path is case insensitive and must not contain a file extension. This method returns the asset at path if it can be found, otherwise it returns null. I have determined a way to get the stream for the resource images in iOS but I cannot find any way to do this in Android. Loads the asset of the requested type stored at path in a Resources folder. Or exploit vulnerabilities (for example XSS bugs) in installed extensions. A few of the image references in the downloaded content are for the SVG resources that are being included in the app. Note that the drawable name should NOT include an extension like '.png'. Loaded in web pages, but any asset included in an extension's bundle can be made web accessible.īy default no resources are web accessible, as this allows a malicious website to fingerprint extensions that a user has installed Thanks, that helped me find a solution to a simliar problem Ill use getResources ().getIdentifier (name, 'id', getPackageName ()) to get the ID of an ImageButton (as you would with R.id.name). Extensions typically use this feature to expose images or other assets that need to be Here is a new way to set the image resource dynamically: String resourceId 'drawable/myResourceName' // where myResourceName is the name of your resource file, minus the file extension int imageResource getResources ().getIdentifier (resourceId, null, getPackageName ()) Drawable drawable ContextCompat. Web-accessible resources are files inside an extension that can be accessed by web pages or otherĮxtensions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |